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The Scene Graph Tree, a new custom UI, displays the structure of the USD file being edited – the meshes, transforms, lights and cameras – while debugging tools display the corresponding code. “When we say it’s USD-based, we don’t just mean that we import USDs,” said Keating. Solaris is based on USD, Pixar’s open-source Universal Scene Description, which is rapidly becoming a standard for the exchange of scene data between visual effects tools. “There’s no need to chase down parameters.” “ is a new world where happens in one place,” said Keating.
#Houdini free scenes series#
The new context makes that functionality accessible through a new series of GUIs and direct drag-and-drop workflows, rather than by wiring nodes and setting parameter values.
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“We’re taking the very powerful procedural tools that have been in Houdini for a long time, and putting them into a whole new group of artists’ hands,” said senior product designer Scott Keating. Solaris continues SideFX’s recent efforts to make the existing functionality in Houdini accessible to people outside the software’s original core user base of TDs and technical artists. New visual workflows make it easier for artists to harness Houdini’s power The video of the session is embedded above. The new context, which will be available in every edition of Houdini, and which is accompanied by a new render engine, Karma, was shown off at Siggraph 2019.
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SideFX has previewed Solaris, a complete new USD-based lighting, look development and shot layout environment that is expected to ship as part of Houdini 18 later this year.
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